Statistics Lvl 1
Lvl 15
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Level 1 Gragas Stats

Health 720
Health Reg. (5s) 6
Mana 390
Mana Reg. (5s) 15
Armor 46
Magic Res. 38
Move Speed 340
Attack Dmg. 70
Attack Spd. 0.80

Gragas's Abilities

PHappy Hour
Casting an ability restores 46 (8.5% max HP) Health.
1Barrel Roll
Cooldown: 9 / 8 / 7 / 6
Cost: 65 / 70 / 75 / 80

Rolls a cask to target location that explodes upon re-casting or after 3 seconds. Enemies hit take 65 / 120 / 175 / 230 (+70% AP) magic damage and are slowed by 30% / 35% / 40% / 45% for 2 seconds.

The damage and slow amount increase over the first 1.5 seconds, by up to 150%.

The cask reveals the area and deals 80% damage to minions.

2Drunken Rage
Cooldown: 5 / 5 / 5 / 5
Cost: 20 / 20 / 20 / 20

Reduces damage taken by 11% / 13% / 15% / 17% (+0.04% AP) for 2.5 seconds.

The next attack within 5 seconds after drinking is empowered to splash enemies for bonus 35 / 70 / 105 /140 (+70% AP) +8% magic damage of their max Health.

3Body Slam
Cooldown: 15 / 14 / 13 / 12
Cost: 50 / 50 / 50 / 50

Charges forward, colliding with the first enemy hit to deal 70 / 135 / 200 / 265 (+70% AP) magic damage to nearby enemies. Enemies hit are also bumped backwards, stunning them for 1 second.

Body Slam's cooldown is reduced by 3 seconds if it succesfully collides with an enemy.

4Explosive Cask
Cooldown: 85 / 70 / 55
Cost: 100 / 100 / 100
Hurls a potent cask that explodes when it lands, dealing 200 / 300 / 400 (+70% AP) magic damage and knocking enemies away from the explosion's center. The cask has a fixed travel time.

Gragas Build Guide for Wild Rift

Build Gragas with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Gragas or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Gragas's abilities in detail, the best items to build, which skills to level first, and more. Gragas is ranked Tier A (Jungle) in our Champion Tier List
Gragas
Gragas Jungle
The Rabble Rouser
Show Champ Stats
Patch 7.2b
Recommended Role Jungle

Gragas' Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Boots
Boots of Mana
Boots of Mana
Final Build
Boots of Mana
Boots of Mana
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Void Staff
Void Staff
Hextech Rocketbelt
Hextech Rocketbelt

Gragas' Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Phase Rush
Phase Rush
Sudden Impact
Sudden Impact
Chain Assault
Chain Assault
Eyeball Collector
Eyeball Collector
Transcendence
Transcendence

Gragas' Situational Items

vs Shielding
Hextech Rocketbelt
Oceanid's Trident
vs Crowd Control
Hextech Rocketbelt
Banshee's Veil

Gragas' Skill Order

Happy Hour Happy Hour (Passive)
Quick Skill Order
Barrel Roll
Body Slam
Drunken Rage
Barrel Roll
  • Barrel Roll
Drunken Rage
  • Drunken Rage
Body Slam
  • Body Slam
Explosive Cask
  • Explosive Cask
Quick Skill Order
Barrel Roll
Body Slam
Drunken Rage

Gragas is Countered By

Jungle
Amumu Amumu
Jungle
Nocturne Nocturne
Jungle
Lillia Lillia

Gragas Synergizes With

Yasuo Yasuo
Bard Bard
Ryze Ryze

How to play Gragas


Gragas is a flexible champion who can play in the Jungle. Gragas has numerous abilities that can crowd-control enemies and has the potential to one-shot any enemy with one combo. With Gragas in-built sustain from his passive Happy Hour, he can keep healthy during the laning phase so he can farm for his levels and items. One of the best combos you can do with Gragas is hitting Body Slam, followed by his Barrel Roll and Explosive Cask, to deal a lot of burst damage.


2
3
FLASH
AA
1

Gragas' Abilities


Happy Hour
(Passive)

Casting an ability restores health.

Happy Hour helps Gragas stay healthy in the laning phase and when clearing through the jungle. The passive works best with Drunken Rage since it has a very low cooldown, and you will also take reduced damage.

Barrel Roll
(1)

Gragas rolls a barrel to a target location that explodes upon re-casting or after a few seconds. Enemies hit take magic damage and are slowed for a few seconds. The damage and the slow amount increases over the first few seconds when the Barrel is on the ground. This is indicated when the Barrel turns red.

This ability is excellent for poking enemies in the laning phase or to last hit minions if you don't feel comfortable walking up. Barrel Roll also reveals the area hit, so if you are scared to check a brush, throw your Barrel in to check if someone is there before walking in.

Drunken Rage
(2)

When used, Gragas takes reduced damage for a few seconds. Gragas cannot attack or cast spells during Drunken Rage's animation, so activate it early before fighting or in a safe place. Within a few seconds after using Drunken Rage, the next attack is empowered to splash nearby enemies for bonus magic damage.

It's important to always use Drunken Rage at the start of your combo so you don't waste time using the ability when you are next to the champion.

Body Slam
(3)

Gragas charges forward, colliding with the first enemy hit to deal magic damage to nearby enemies. Enemies hit are also bumped backwards, stunning them for a second. Body Slam's cooldown is reduced by a few seconds if it collides with an enemy successfully.

Body Slam is Gragas primary engage tool. You can also combo Body Slam with Flash to extend the range of this ability. This will catch a lot of enemies off guard and give them less time to react or dodge. To do this combo correctly, you need to use Body Slam, and whilst you are in the charge animation, use Flash, and the animation will carry on.

Explosive Cask
(Ultimate)

Gragas hurls a barrel that explodes when it lands, dealing magic damage and knocking enemies away from the explosion's centre. Explosive Cask can make or break a team fight. You can knock an enemy into your team and burst them down or knock them away to save your teammates. So, the placement of Explosive Cast is critical. When used correctly, you can use your ultimate at the start of the fight to knock enemies towards you. Then you can combo that with Body Slam to stun them, followed by a Drunken Rage auto-attack to deal a lot of damage.

Gragas Build Breakdown


Boots of Mana
Lich Bane
Rabadon's Deathcap
Infinity Orb
Void Staff
Hextech Rocketbelt

Lich Bane increases Gragas's burst damage with his combo. After using Body Slam or Barrel Roll, you can follow up with an empowered auto attack to increase your damage combo.


Rabadon's Deathcap gives Gragas a massive boost of Ability Power which scales incredibly well into the mid/late game. Deathcap is essential in helping Gragas burst damage in the late game.


Infinity Orb helps with Gragas's burst damage, allowing him to Critically Strike enemies for bonus damage when they're low on Health.


With runes, we have:

Phase Rush

Phase Rush activates almost instantly with Gragas's combo. Once proc'd, you gain a burst of movement speed to help you stick to enemies, and it reduces the cooldown of your abilities so you can look for another combo sooner.

Sudden Impact

Sudden Impact synergizes well with Body Slam, which you'll use at the start of a fight to try to stun enemy champions. This helps you deal bonus damage with your other abilities.

Chain Assault

Chain Assault increases Gragas's combo damage, helping him one-shot enemy champions.

Eyeball Collector

Eyeball Collector gives Gragas Ability Power every time you get a takedown, allowing you to deal more damage as you looking to gank and snowball the early game.

Transcendence

Transcendence gives Gragas valuable ability haste, lowering the cooldowns of his abilities so you can look for engages more often.

Flash
Ignite

Flash is the most important Summoner Spell for Gragas. When Body Slam is on cooldown, he has no other ways to escape danger. You can also use flash aggressively to catch enemies off guard with Body Slam.

As a jungler, you need Smite to secure objectives, and it helps you clear through your own jungle quicker so you can look for ganks to get your team ahead.

Jungle Patch


At the start of the game, Gragas always wants to start at Blue Sentinel. The extra mana regeneration will help him with his early mana problems, allowing him to keep using his abilities more often.

This is what the jungle path would look like:

  1. Blue Sentinel 
  2. Gromp
  3. Wolves
  4. Raptors
  5. Red Brambleback
  6. Krugs
  7. Scuttle Crab

Below is a beginner's guide for Jungle in Wild Rift. It goes in-depth about Jungle clearing, epic monsters, ganking and more!

    Late Game


    Gragas scales incredibly well into the late game with his burst damage and crowd control; however, he can be squishy and die quickly, so keep that in mind when looking for an engage. Try to catch someone out with your combo when out of enemy vision to offer that surprise factor. Gragas excels at team fighting and grouping up with his team. Gragas has a lot of crowd control that can be used to help his team get an advantage. When in a teamfight, the best thing you want to do is jump to their backline, where you can kill the enemy carrys.

    Conclusion


    Overall, Gragas is an excellent carry champion who scales extremely well with Ability Power. He's also a great team fighter with his crowd control and pick potential that can help you carry games.


    Thank you for reading this guide! Feel free to follow me and ask any questions on:

    Good luck on the rift summoners!

    iTzSTU4RT

    GRAGAS PATCH HISTORY

    FULL PATCH NOTES

    Patch 7.1f

    Drunken Rage Drunken Rage
    • Damage: 65/90/115/140 + 90% Ability Power + 7% Target’s Max Health → 35/70/105/140 + 70% Ability Power + 8% Target’s Max Health

    Patch 6.3d

    Happy Hour Happy Hour
    • Cooldown: 8s →  8/7/6/5s
    Barrel Roll Barrel Roll
    • Cooldown: 9.5/8.5/7.5/6.5s →  9/8/7/6s
    • Damage to Minions: 50% →  80%
    Drunken Rage Drunken Rage
    • Base Damage: 50/80/110/140 → 65/90/115/140

    Patch 5.3a

    Body Slam Body Slam
    • Damage: 80/145/210/275 + 80% Ability Power → 70/135/200/265 + 70% Ability Power
    Explosive Cask Explosive Cask
    • Damage: 200/300/400 + 80% Ability Power → 200/300/400 + 70% Ability Power

    Patch 5.1c

    Happy Hour Happy Hour
    • Health Regen: 7% max Health → 8.5% max Health
    Drunken Rage Drunken Rage
    • Damage reduction: 8/11/14/17% + 0.04% Ability Power → 11/13/15/17% + 0.04% Ability Power
    • Damage: 20/60/100/140+90% Ability Power→ 50/80/110/140+90% Ability Power

    Patch 5.0b

    Drunken Rage Drunken Rage
    • Empowered base attack damage: 20/60/100/140+75% Ability Power → 20/60/100/140 + 90% Ability Power
    Body Slam Body Slam
    • Damage: 80/145/210/275 + 70% Ability Power → 80/145/210/275 + 80% Ability Power
    Explosive Cask Explosive Cask
    • Damage: 200/300/400 + 70% Ability Power → 200/300/400 + 80% Ability Power

    Patch 5.0

    Body Slam Body Slam
    • When Gragas dashes using Body Slam, he can also cast Barrel Roll.

    Patch 4.2a

    Body Slam Body Slam
    • [NEW] Cooldown: Will always have a minimum cooldown of 1.25s.

    Patch 3.3b

    Happy Hour Happy Hour
    • Heal: 6% maximum health → 7% maximum health
    Drunken Rage Drunken Rage
    • Damage AP ratio: 65% → 75%
    Body Slam Body Slam
    • Damage AP ratio: 60% → 70%

    Patch 3.2a

    Explosive Cask Explosive Cask
    • Travel speed: 6 frames → 8 frames

    Patch 3.0a

    base_stats
    • Base Attack Damage: 64 → 70

    Patch 2.6

    Drunken Rage Drunken Rage
    • Maximum monster damage: 300 → 400
    Explosive Cask Explosive Cask
    • Base damage: 150/275/400 → 200/300/400

    Patch 2.5

    Explosive Cask Explosive Cask
    • Cooldown: 80/70/60s → 90/75/60s
    • Base damage: 200/300/400 → 150/275/400

    Patch 2.4b

    base_stats
    • Armor per level: 4.7 → 4.3 (106 at level 15 → 101 at level 15)
    Barrel Roll Barrel Roll
    • Base damage: 80/130/180/230 → 65/120/175/230
    • Slow: 40/45/50/55% → 30/35/40/45%
    Drunken Rage Drunken Rage
    • Cooldown: 4.5s → 5s

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