Statistics Lvl 1
Lvl 15
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Level 1 Orianna Stats

Health 530
Health Reg. (5s) 8
Mana 435
Mana Reg. (5s) 12
Armor 25
Magic Res. 30
Move Speed 335
Attack Dmg. 46
Attack Spd. 0.75

Orianna's Abilities

PClockwork Windup

Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.

Attacks deal 13 (+15% AP) bonus magic damage. Subsequent attacks agains the same target within 4 seconds deal an additional 3 (+3% AP) magic damage. Stacks up to 2 times.

1Command: Attack Cooldown: 7 / 6 / 4 / 3 Cost: 30 / 40 / 50 / 60

Commands the Ball to fire toward a target location, dealing
60 / 100 / 140 / 180 (+45% AP) magic damage to targets along the way.
The damage decreases by 10% for each unit it hits ( Minimum 50%).

The Ball remains at the target location afterward.

2Command: Dissonance Cooldown: 7 / 7 / 7 / 7 Cost: 70 / 80 / 90 / 100

Commands the Ball to release an electric pulse, dealing
60 / 100 / 140 / 180 (+45% AP) magic damage to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% / 25% / 30% / 35% and speeding allies up by
20% / 25% / 30% / 35% for 2 seconds. The effect diminishes over time.

3Command: Protect Cooldown: 9 / 9 / 9 / 9 Cost: 60 / 60 / 60 / 60

Passive: The Ball grants 10 / 15 / 20 / 25 Armor and Magic Resist to the champion it is attached to.

Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 / 110 / 160 / 210 (+40% AP) damage for 4 seconds, dealing 50 / 90 / 130 / 170 (+30% AP) magic damage to enemies it passes through.

4Command: Shockwave Cooldown: 75 / 65 / 55 Cost: 100 / 100 / 100
Commands the Ball to unleash a shockwave, dealing 150 / 225 / 300
(+70% AP) magic damage and launching nearby enemies toward the Ball after a brief delay.

Orianna Build Guide for Wild Rift

Build Orianna with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Orianna or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Orianna's abilities in detail, the best items to build, which skills to level first, and more. Orianna is ranked Tier S (Mid Lane) in our Champion Tier List
Orianna
Orianna Mid Lane The Lady of Clockwork
Show Champ Stats
Patch 4.3c
Recommended Role Mid Lane

Orianna's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Archangel's Staff
Archangel's Staff
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boot of Mana
Boot of Mana
Stasis
Stasis
Final Build
Seraph's Embrace
Seraph's Embrace
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Liandry's Torment
Liandry's Torment
Boot of Mana
Boot of Mana
Stasis
Stasis

Orianna's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Conqueror
Conqueror
Scorch
Scorch
Cheap Shot
Cheap Shot
Eyeball Collector
Eyeball Collector
Bone Plating
Bone Plating

Orianna's Situational Items

vs Healing
Liandry's Torment
Morellonomicon
vs Ability Power
Liandry's Torment
Banshee's Veil
vs Attack Damage
Liandry's Torment
Crystalline Reflector

Orianna's Skill Order

Clockwork Windup Clockwork Windup (Passive)
Command: Attack
  • Command: Attack
Command: Dissonance
  • Command: Dissonance
Command: Protect
  • Command: Protect
Command: Shockwave
  • Command: Shockwave
Quick Skill Order
Command: Attack
Command: Dissonance
Command: Protect

How to play Orianna


Orianna is a control mage champion. She is a mid-laner that uses her abilities to control a team fight, wave clear, and burst down the enemies. She excels in team fights in the mid and late game, using her ball to control the enemies and get a huge Shockwave to deal a lot of damage. She doesn't do too well in the early game as she doesn't have a lot of mobility to escape, and you need time to scale and get your core items.


Orianna can also be played in the duo lane, make sure to check the alternative build at the top of the page! With Orianna in the duo lane, you can use Orianna's early game pressure and wave clear to try and roam around the river to help your jungler. The build is the same as mid lane but can be switched up depending on the matchup.

Orianna Build Breakdown


Seraph's Embrace
Luden's Echo
Rabadon's Deathcap
Void Staff
Liandry's Torment
Boot of Mana - Stasis

Orianna does great with most ability power items. Her main source of damage is from all her abilities. Archangel's Staff is a must buy item for Orianna since you will be spamming abilities a lot you need to extra mana to help you out. Also the passive shield can help her survive any burst damage. Luden's Echo is a great item that gives Orianna a lot of Ability Power and Ability Haste and some Maximum Mana to help Orianna stay in fights longer. After Luden's Echo, you want to build more Ability Power items like Rabadon's Deathcap and Void Staff so he can scale well into the late game.


With runes, we have the following:

Conqueror

With Orianna's long-range and spammable abilities that you can use multiple times during a fight, you can stack conqueror quickly and deal more damage.

Scorch

Orianna uses Command: Attack to deal damage from afar, and she can combo this with her other abilities. Scorch allows Orianna's abilities to deal more damage which helps at all game stages.

Cheap Shot

Command: Dissonance can slow enemy champions. Since this ability is on a very low cooldown, Orianna can deal true damage when hitting this ability multiple times during a fight.

Eyeball Collector

Eyeball Collector is great since it gives Orianna more Ability Power every time he gets a takedown. Zombie Ward can also be a good choice if you often roam and look to kill wards.

Bone Plating

Since Orianna is a very squishy champion that tends to get focused, Bone Plating will help her take reduced damage from the first three instances of damage, which will help her survive against bursting.

Flash
Barrier

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. The go-to 2nd spell is Barrier. With Orianna you want to stay back and barrier helps you stay alive when being jumped on by the enemy team. The most important thing to note with this summoner spell is that it does not last a long time so you need to make sure you use it when you are about to take damage.

Early Game


Orianna is a champion that needs time to get her core items and get levels to scale up into the late game. During the laning phase, the best thing you can do is stack your Archangel's Staff as fast as possible. This means using your abilities to clear the wave and poke down the enemy. Pushing the wave also benefits Orianna because this means that the enemy mid-lane doesn't have an opportunity to engage.

Late Game


The later the game goes, the stronger Orianna becomes. You want to stay with your team at all times and try not to get caught out by yourself. You don't do well at all in a 1 vs 1 situation. You can use your Dissonance to speed up your allies or slow down enemies. You can also use Protect to shield your allies and get your ball in a better position so you can get a huge Shockwave to change a team fight.

Conclusion


If you want a champion that uses her abilities to control team fights and can farm and push waves pretty safely in the mid lane then Orianna is a perfect champion for you.


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Good luck on the rift summoners!
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