Ahri is an assassin mage. She is a mid-lane champion that uses her abilities to crowd control, wave clear, and burst the enemies. Ahri excels in single target damage with her Charm (3rd Ability) and using other abilities to deal a lot of damage! When playing Ahri it's best to play safe before she hits level 5, once she hits level 5 this is when she can get her Spirit Rush (Ultimate). When Ahri gets her ultimate she can dash in any direction to go in or out of team fights, this gives her a lot of mobility and makes her a very safe champion to play.
Ahri gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri's next spell that hits an enemy heals her.
There is an indicator underneath Ahri's mana bar that shows how many stacks you have of your passive. Just keep an eye on this so you know when your heal will be up and available.
Ahri launches an orb that deals magic damage on the way out, and true damage on the way back. This ability is Ahri's main source of damage.
The best way to use Orb of Deception is to try and hit the enemy champion at maximum range. This will instantly deal both forms of damage and take a big chunk off the enemy champion. You can also use Orb of Deception to clear minion waves early, try and hit the enemy champion at the same time for even more efficiency.
Ahri releases 3 balls around her that seek nearby enemies and deal magic damage. Fox-Fire prioritizes champions hit by Charm first, followed by recently attacked enemies and lastly nearest enemies.
All 3 Fox-Fires can hit multiple enemies but deals reduced damage after the first.
Activating Fox-Fire also gives Ahri movement speed that decays over time. This is great when trying to catch up to enemies or trying to run away from them.
Ahri launches a kiss that deals magic damage and charms the first enemy hit, causing them to walk towards Ahri. Charm is one of the best single target crowd control abilities in the whole game. Not only can the enemy champion not move, but they also walk towards Ahri making it easier for Ahri and her teammates to land other abilities.
When Ahri hits Charm on an enemy, they take more damage from Ahri's abilities for a few seconds. Make sure when you hit Charm on an enemy that you use Fox-Fire and Orb of Deception to deal more damage.
This allows Ahri to dash in any direction dealing magic damage to nearby enemies. Spirit Rush can be cast up to 3 times before going on cooldown.
Spirit Rush is key to Ahri's safe but aggressive playstyle, allowing her to dash in and out of team fights in an instant and dealing a lot of damage when you combo Spirit Rush with Charm and her other abilities. Make sure to use Spirit Rush effectively as you don't want to waste the ability or you could be stuck whilst it's on cooldown as you have no other ways of escaping enemies.
Ahri does great with most ability power items. Her main source of damage is from all her abilities. It’s important to get Luden's Echo first for the extra mana, ability haste, and ability power. Luden's Echo also works well when clearing minion waves because of its passive. After building Luden's Echo, Ahri can build more ability power to make her abilities stronger.
With runes, we have the following:
A great way to get that little extra damage with Ahri's combo Charm + Orb of Deception.
Another good way to get that extra bit of magic damage that can help Ahri at all stages of the game.
When taking damage during the laning phase and in team fights, you regenerate a lot of health that can help you stay in the lane and fights longer.
A great rune for Ahri when she gets low in the laning phase and needs that extra bit of healing and can also get free money.
In the early game, Ahri does really well at clearing the waves with her Orb of Deception (1st Ability). When she has cleared the wave and her minions are pushed under the enemy tower, she can use that time to roam around the map and try and get some kills in the top or bottom lane. In the laning phase, Ahri wants to hit Orb of Deception on the enemy champion, (but be careful because the ability can be dodged) if she hits both parts of the ability she can easily combo that with an auto-attack to get an easy Electrocute proc.
Ahri is such a versatile champion in the late game because she can fill multiple roles. She can sit in bushes and catch out the enemy with her Charm (3rd ability) and combo that with other spells to deal a lot of damage, or she can group with her team in a 5 vs 5 team fight. When Ahri is grouped with her team and about to go into a team fight, it's best to stay at the back where she can use her abilities to do damage to the enemy team and protect her other carries. Ahri is not good when going around the map by herself, because if she gets caught and needs to use Spirit Rush (Ultimate) and/or Flash then she can be put in an awkward spot. When her Flash and Spirit Rush are on cooldown, she has no more mobility and no way to escape the enemy's front line.
Overall Ahri is a great starter champion for anyone that has just started playing Wild Rift. She is really fun to play, has a super safe playstyle, and has abilities that are quick and easy to learn!
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