Statistics Lvl 1
Lvl 15
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Level 1 Fiddlesticks Stats

Health 630
Health Reg. (5s) 8
Mana 420
Mana Reg. (5s) 14
Armor 34
Magic Res. 36
Move Speed 345
Attack Dmg. 58
Attack Spd. 0.75

Fiddlesticks's Abilities

PA Harmless Scarecrow
After a champion takedown, summons a Scarecrow Effigy for 3 seconds. The Effigy automatically tracks the nearest enemy champion, detonating upon reaching them or when its duration ends to fear all enemy champions nearby.
1Terrify
Cooldown: 13 / 13 / 12 / 12
Cost: 65 / 65 / 65 / 65

Passive: While unseen and out of combat or standing still for 0 seconds and impersonating an Effigy, damaging an enemy with an ability fears them for 1 / 1.2 / 1.4 / 1.6 seconds.

Active: Unleashes a murder of crows, fearing the target hit for 1 / 1.2 / 1.4 / 1.6 seconds and dealing 4% / 5% / 6% / 7% of their current Health as magic damage increased by 1.5% per 100 AP. Deals at least 45 damage.

If the target has recently been feared, they take 200% more damage instead of becoming feared again.

Deals a maximum of 400 damage against monsters.

2Bountiful Harvest
Cooldown: 11 / 10 / 9 / 8
Cost: 60 / 60 / 60 / 60

Channels and drains the souls of nearby enemies, dealing 60 / 90 / 120 / 150 (+30% AP) magic damage per second for 2 seconds, plus 10% of the target's missing Health as damage at the end.

Pain to Gain: Restores 40% / 45% / 50% / 55% of the damage as Health.

Fiddlesticks is slowed by 30% while channeling. Recast anytime to end the channel early. If Fiddlesticks completes the channel without interruption, this ability's remaining cooldown is reduced by 50%.

Health restored varies by target: Champions - 40%; Minions - 15%; Monsters 45%.

Deals 160% damage against monsters and 50% damage against minions.

3Reap
Cooldown: 9 / 8 / 7 / 6
Cost: 40 / 40 / 40 / 40
Slashes the target location with its scythe, dealing 70 / 120 / 170 / 220 (+50% AP) magic damage to enemies within the area and slowing them by 35% / 40% / 45% / 50% for 1.25 seconds. Enemies in the center are silenced.
4Crowstorm
Cooldown: 100 / 80 / 60
Cost: 100 / 100 / 100
Channels for 1.5 seconds, then blinks to the target location and summons Crowstorm, dealing 30 / 50 / 70 (+20% AP) magic damage every 0.25 seconds to nearby enemies for 5 seconds.

Fiddlesticks Build Guide for Wild Rift

Build Fiddlesticks with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Fiddlesticks or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Fiddlesticks's abilities in detail, the best items to build, which skills to level first, and more. Fiddlesticks is ranked Tier A (Jungle) in our Champion Tier List
Fiddlesticks
Fiddlesticks Jungle
The Ancient Fear
Show Champ Stats
Patch 7.0f
Recommended Role Jungle

Fiddlesticks' Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Awakened Soulstealer
Awakened Soulstealer
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Awakened Soulstealer
Awakened Soulstealer
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Crown of the Shattered Queen
Crown of the Shattered Queen
Malignance
Malignance
Boots of Mana
Boots of Mana
Stasis
Stasis

Fiddlesticks' Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
First Strike
First Strike
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Sudden Impact
Sudden Impact

Fiddlesticks' Situational Items

vs Shielding
Malignance
Oceanid's Trident
vs Healing
Malignance
Morellonomicon

Fiddlesticks' Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Fiddlesticks' Skill Order

A Harmless Scarecrow A Harmless Scarecrow (Passive)
Quick Skill Order
Bountiful Harvest
Terrify
Reap
Terrify
  • Terrify
Bountiful Harvest
  • Bountiful Harvest
Reap
  • Reap
Crowstorm
  • Crowstorm
Quick Skill Order
Bountiful Harvest
Terrify
Reap

Fiddlesticks is Countered By

Jungle
Nocturne Nocturne
Jungle
Aatrox Aatrox
Support
Alistar Alistar

Fiddlesticks Synergizes With

Galio Galio
Alistar Alistar
Leona Leona

How to play Fiddlesticks


Fiddlesticks is an AP assassin who is played in the jungle. He uses his crowd control and damage to scare and fear enemy champions from darkness, allowing him to assassinate any enemy that might walk into his path. Fiddlesticks has one of the biggest game-changing ultimates in the game. Crowstorm allows you to blink from darkness, doing huge AOE damage, and can easily allow you to get Penta Kill.


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Fiddlesticks Abilities


A Harmless Scarecrow
(Passive)

After a champion or epic monster takedown, Fiddlesticks summons a Scarecrow to where they were killed. The Scarecrow fears nearby enemies after charging for a few seconds. The scarecrows can be removed by attacks while charging.

A Harmless Scarecrow makes Fiddlesticks very scary during teamfights when enemies are grouped, especially around epic monsters. Once Fiddlesticks gets one takedown, he can start doing huge AOE damage.

Terrify
(1)

Passive: While out of combat and stationary or not visible to the enemy team, Fiddlesticks' next damaging ability additionally fears targets hit.

Active: Fiddlesticks summons crows in a straight line skillshot, dealing damage equal to a percentage of the target's current health. If the target was recently feared by the passive, then the damage would be doubled.

You always want to ensure you don't use Terrify at the start of the fight. Wait until you fear the target, then use Terrify to deal the most damage. This is especially useful when using his ultimate Crowstorm out of vision to fear the entire enemy team, allowing Fiddlesticks to do a lot of damage.

Bountiful Harvest
(2)

Fiddlesticks siphons the souls of nearby enemies, dealing magic damage and healing himself by draining health from enemies. The last strike from Bountiful Harvest deals additional damage.

It's important to note that you can move and use other abilities when using Bountiful Harvest. So, as soon as you fear an enemy champion, use this ability to guarantee the full charge damage from this ability.

Reap
(3)

Fiddlesticks slashes the target location with its scythe, dealing magic damage to enemies within the area and slowing them for over a second. Enemies in the centre are also silenced.

Reap is a skillshot, and hitting an enemy in the middle is essential when doing Fiddlesticks all-in combo to silence enemies so they can't escape.

Crowstorm
(Ultimate)

Fiddlesticks channels for just over a second then blinks to a target location and summons Crowstorm, dealing magic damage to nearby enemies for 5 seconds.

It's best to start channelling Crowstorm when out of vision, usually over walls where enemies don't have wards. This will surprise all enemies and fear them, thanks to the passive Terrify. After that, Fiddlesticks can use his other abilities to assassinate and one-shot any enemy champion.

Fiddlesticks Build Breakdown


Awakened Soulstealer
Infinity Orb
Rabadon's Deathcap
Crown of the Shattered Queen
Malignance
Boots of Mana - Stasis

Awakened Soulstealer increases Fiddlestick's burst damage potential, and when you get a takedown, it decreases all of Fiddlestick's cooldowns.


Infinity Orb gives Fiddlesticks critical damage on his abilities when enemies are low on health making it easier for an assassin like Fiddlesticks to one-shot enemies.


Rabadon's Deathcap gives Fiddlesticks a massive boost of Ability Power, which scales incredibly well into the mid and late-game. Deathcap is essential to have in your build to increase your burst damage.


With runes, we have the following:

First Strike

Since Fiddlesticks will be using his abilities (especially Crowstorm) out of vision to try and fear enemy champions, he will always be the first one dealing damage, allowing you to deal a lot of True Damage.

Gathering Storm

Gathering Storm increases Fiddlesticks Ability Power throughout the game. This helps your damage potential during the mid and late game.

Coup de Grace

When engaging with Crowstorm Fiddlesticks can do a lot of burst damage. Coup de Grace can help Fiddlesticks do more damage to low-health enemies to finish them off.

Giant Slayer is another good option when playing against bruisers and tanks that build a lot of health.

Legend: Bloodline

Bloodline synergizes well with the healing from Bountiful Harvest. Also, with the amount of Magic Damage you deal, the healing can be very beneficial to keeping you alive.

Sudden Impact

When using Crowstorm, Fiddlesticks gains additional true damage to deal more damage to any enemies walking in his path.

Flash
Smite

Flash is an excellent way for Fiddlesticks to follow up on his Crowstorm. If enemies look to dash or flash away you can follow up to continue the damage from Crowstorm and continue to use his other abilities.

Smite is a must when you are playing in the jungle. It helps you clear the jungle and secure the epic monsters (Dragons and Baron).

Jungle Path


With Fiddlesticks, he doesn't have the best one vs one potential early game vs other junglers. Instead, Fiddlesticks wants to fully clear the jungle to reach Level 5 as soon as possible. Once Level 5 has been reached, this is where Fiddlesticks can roam around the map and gank any lane with his Ultimate Crowstorm.


This is what the jungle path would look like:

1. Blue Sentinel

2. Gromp 

3. Wolves

4. Raptors 

5. Red Brambleback

6. Krugs

Below is a beginner's guide for Jungle in Wild Rift. It goes in-depth about Jungle clearing, epic monsters, ganking and more!

Late Game


In the late game, Fiddlesticks wants to use the enemy's darkness to his advantage. If he can surprise enemies by using his ultimate out of vision and fear everyone, he can carry any teamfight. Make sure to take Sweeper to ensure the enemies don't have vision on you when you ultimate. This is vital to securing the fear on enemies. When playing Jungle, your main job is to keep track of when Dragon, Rift Herald and Baron spawn. Taking these epic monsters will give you and your team a massive advantage in the game.

Conclusion


Fiddlesticks is a very fun champion to play. As you learn how to piolet him, you will find it easier to carry games on your own. The thrill of laning a game-changing ultimate is hard to beat.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

FIDDLESTICKS PATCH HISTORY

FULL PATCH NOTES

Patch 7.0d

A Harmless Scarecrow A Harmless Scarecrow
  • [Removed] Original Effect
  • [New] After a takedown, Summon a Scarecrow Effigy that walks toward the nearest enemy. After 3s, or upon reaching the target, it explodes, fearing nearby enemy champions.
Terrify Terrify
  • [Removed] No longer fears targets along the path.
  • [New] Fears a selected target.
  • Fear duration: 1/1.1/1.2/1.3s → 1/1.2/1.4/1.6s
Bountiful Harvest Bountiful Harvest
  • [New] When casting Bountiful Harvest, Fiddlestick is slowed by 30%
  • [New] If the ability completes its full channel, or if all targets within its range are killed before it ends, 50% of its cooldown is refunded.
  • [New] After 1s, the ability can be recast to end it early
  • [New] During the channel, Fiddlesticks cannot use other abilities or basic attacks.
  • Cooldown: 8/7.5/7/6.5s → 11/10/9/8s
  • Damage per second: 60/90/120/150 + 25% Ability Power → 60/100/140/180 + 35% Ability Power
  • Damage equal to the target’s missing Health: 10/11.5/13/14.5% → 12/14/16/18%
Crowstorm Crowstorm
  • Damage per 0.25s: 25/42.5/60 + 10% Ability Power → 30/50/70 + 20% Ability Power

Patch 6.1d

Bountiful Harvest Bountiful Harvest
  • Base damage per second: 50/80/110/140 → 60/90/120/150
  • Health regeneration of damaging enemy champions: 35%/40%/45%/50% → 40%/45%/50%/55%
Crowstorm Crowstorm
  • Cooldown: 110/90/70s → 100/80/60s

Patch 4.4d

TERRIFY TERRIFY
  • Fear duration: 1/1.2/1.4/1.6s → 1/1.1/1.2/1.3s
BOUNTIFUL HARVEST BOUNTIFUL HARVEST
  • Damage to monsters: 185% → 160%

Patch 4.4

TERRIFY TERRIFY
  • Damage: 7%/8%/9%/10% of enemies’ current health (every 100 Ability Power +2%) → 4%/5%/6%/7% of enemies’ current health (every 100 Ability Power + 1.5%)
  • Crowd control duration: 1.2/1.4/1.6/1.8s → 1/1.2/1.4/1.6s
BOUNTIFUL HARVEST BOUNTIFUL HARVEST
  • Damage: Per second 60/100/140/180+30% Ability Power → 50/80/110/140 (+25% Ability Power)
  • Damage of the last strike of Bountiful Harvest: Target’s 12%/14%/16%/18% missing health → target’s 10%/11.5%/13%/14.5% missing health
  • Damage to monsters: 150% → 185%
CROWSTORM CROWSTORM
  • Damage: Every 0.25s 32.5/52.5/72.5 + 11% Ability Power → Every 0.25s 25/42.5/60 (+ 10% Ability Power)

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