After a champion or epic monster takedown, summons Scarecrow Effigy to where they were killed.
Scarecrow Effigy fears nearby enemies after charging up for 2 seconds. Scarecrow Effigy can be removed by attacks while it is still charging up.
Passive: While out of combat and stationary, or not visible to the enemy team, Fiddlesticks' next damaging ability additionally fears targets hit for 1 / 1.2 / 1.4 / 1.6 seconds.
Active: Summons crows that attack enemies along the path, dealing magic damage equal to 4% / 5% / 6% / 7% of the targets' respective current Health (every 100 Ability Power + 1.5%). If the targets were recently feared, damage dealt is doubled. Deals a minimum of 45 / 70 / 95 / 120 damage to enemy champions and a maximum of 400 damage to monsters.
Fiddlesticks is an AP assassin that is played in the jungle. He uses his crowd control and damage to scare and fear enemy champions from darkness, allowing him to assassinate any enemy that might walk into his path. Fiddlesticks has one of the fastest early-game jungle clears, allowing him to get level 5 very quickly. When reaching Level 5, you can use Fiddlesticks' Crowstorm to gank any lane to help get your team ahead.
After a champion or epic monster (Dragon or Herald) takedown, Fiddlesticks summons a Scarecrow to where they were killed. The Scarecrow fears nearby enemies after charging for a few seconds.
This makes Fiddlesticks very scary during teamfights, especially around epic monsters, allowing him to deal more damage with this passive. However, the Scarecrow can be removed by attacks while still charging up, so you cannot rely too much on it.
Passive: While out of combat and stationary or not visible to the enemy team, Fiddlesticks' next damaging ability additionally fears targets hit. This is mainly beneficial when using his ultimate Crowstorm out of vision to fear the entire enemy team, allowing Fiddlesticks to do a lot of damage.
Active: Fiddlesticks summons crows in a straight line skillshot, dealing damage equal to a percentage of the target's current health. If the target was recently feared from the passive, then the damage will be doubled.
You always want to ensure you don't use Terrify at the start of the fight. Wait until you first fear the target, then use Terrify to deal the most damage.
Fiddlesticks sucks the souls of nearby enemies, dealing magic damage and healing himself by draining health from enemies. The last strike deals additional damage. When you can, get the full charge off on an enemy champion to deal the most damage.
It's important to note that you can move and use other abilities when using Bountiful Harvest. So, as soon as you fear an enemy champion, use this ability to best guarantee the full charge damage from this ability.
Fiddlesticks slashes the target location with its scythe, dealing magic damage to enemies within the area and slowing them for over a second. Enemies in the centre are also silenced.
his ability is a skillshot, and hitting an enemy in the middle is essential when using his all-in combo to silence enemies so they can't escape.
Fiddlesticks channels for over a second, then blinks to a target location and summons Crowstorm, dealing magic damage to nearby enemies for 5 seconds.
It's best to use this ultimate when out of vision to surprise all the enemies and fear them, thanks to the passive of Terrify. After that, Fiddlesticks can use his other abilities to assassinate and one-shot any enemy champion.
Fiddlesticks is known for doing a lot of magic damage from his abilities; this is also reflected in the build. Awakened Soulstealer is an excellent item for Fiddlesticks. His burst potential with Crowstorm is insane, meaning you can one-shot any enemies and use Soulstealer's passive to use his other abilities more often. Fiddlesticks can also build Rabadon's Deathcap and Infinity Orb to help him do even more damage.
With runes, we have the following:
Since Fiddlesticks will be using his abilities (especially his ultimate) out of vision to try and fear enemy champions, he will always be dealing damage first, allowing him to deal a lot of True Damage with First Strike.
When using Crowstorm, Fiddlesticks gains extra Magic Penetration to deal more damage to any enemies walking in his path.
Thanks to Terrify, Fiddlesticks can fear any champion when out of vision. This will also do a little extra damage thanks to Cheap Shot.
Zombie Ward is great on Fiddlesticks since it gives him more Ability Power whenever he clears a ward. Removing wards when playing Fiddlesticks is vital to help make sure he is out of enemy vision.
Overgrowth allows Fiddlesticks to gain permanent Health throughout the game when nearby minions or monsters are killed. So the more Fiddlesticks farms, the more Health he will get. This will help Fiddlesticks take more damage.
With Fiddlesticks, he doesn't have the best one vs one potential early game vs other junglers. Instead, Fiddlesticks wants to fully clear the jungle and clear every camp to reach Level 5 as soon as possible. Once Level 5 has been reached, this is where Fiddlesticks can roam around the map and gank any lane with his Ultimate.
This is what the jungle path would look like:
1. Blue Sentinel
5. Red Brambleback
Below is a beginner's guide for the jungle in Wild Rift. It goes in-depth about every jungle camp, epic monsters and more!:
In the late game, Fiddlesticks wants to use the darkness of the enemy team to his advantage. If he can surprise enemies by using his Ultimate out of vision and fearing everyone, he can carry any teamfight. When playing Jungle, your main job is to keep track of when Dragon, Rift Herald and Baron spawn. Taking these epic monsters will give you and your team a massive advantage in the game.
Fiddlesticks is a very fun champion to play. He has such a high skill ceiling that you can learn, and when you do, you'll be able to carry every game on the rift.
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Good luck on the rift summoners!
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