Sets a trap that enemy champions can spring, immobilizing them for 1.5 seconds and Revealing them for a short duration. Traps last for 30 seconds and 2 / 3 / 4 / 5 can be active at once.
Caitlyn is an attack damage dragon lane champion. She has the highest base attack range of any other AD Carry in the game, because of this she has a really strong early game. Caitlyn also scales well into the mid and late game as a critical strike marksman using her abilities and headshots to do a lot of damage. Caitlyn's main damage comes from her auto attacks and Headshot. It's important to get the most out of her abilities to zone, poke and kill the enemy champions.
Every 6 attacks fires a headshot, dealing bonus physical damage. There is an indicator underneath Caitlyn's mana bar that shows how many attacks you have done. Once the last bar turns red, then her next attack will be a Headshot.
Trapped or netted enemies from Yordle Snap Trap (2nd Ability) and 90 Caliber Net (3rd Ability) trigger a Headshot that has double range. If Caitlyn attacks from brushes she builds Headshot twice as fast so she only needs to auto-attack 3 times and then her next attack will be a Headshot.
Caitlyn fires a narrow piercing bullet that deals physical damage. Hitting an enemy expands the bullet, but reduces subsequent damage. This ability is really good when trying to clear/push minion waves and she can try and hit the enemy champions at the same time if aimed correctly.
Caitlyn always deals full damage to trapped or netted enemies so it's important to try and hit Piltover Peacemaker before you Headshot on trapped or netted enemies. By the time Piltover Peacemaker's animation finishes, you still have enough time to auto-attack the target to get the Headshot.
Caitlyn sets a trap that enemy champions can spring, immobilizing them for just over a second and revealing them for a short duration. Traps are best placed in chokepoints around the map so enemies find it hard to move through these tight areas. This works especially well during big objective fights around Dragon and Baron.
A quick tip, if you just tap the button the trap will always go underneath you where you are standing. This is good when you are trying to kite back and move away from enemy champions trying to dive on top of you. Traps only last for 30 seconds so make sure you don't waste them and always think a step ahead.
Caitlyn launches a net knocking her backwards. The net deals magic damage and slows for just over a second. Caitlyn can use the Net to get over walls and terrain. This is helpful when you are trying to escape enemies and to create a distance so you can keep auto-attacking to deal damage.
If Caitlyn hits the 90 Caliber Net, she can combo this with Piltover Peacemaker (1st Ability) and Headshot (Passive) to get the maximum damage output.
Caitlyn lines up the perfect shot, Revealing an enemy champion for just over a second before dealing physical damage. Ace in the Hole does more damage to enemies that have more missing health so it's important to make sure you only use this Ability if the enemy champion is low on health. It's also important to note that enemy champions can intercept the bullet before it hits their ally.
Caitlyn does well when building attack damage items with some attack speed and critical strike chance, so her auto attacks can do a lot of damage. Stormrazor is an excellent core item for Caitlyn. Since Caitlyn has such a long attack range, she can make full use of the extra damage you get from Stormrazor. After Stormrazor, you want to build Phantom Dancer, which gives you a crazy amount of attack speed and movement speed, so she can deal more damage and kite efficiently in team fights.
Onto the runes, we have:
With Caitlyn you will be attacking a lot at range and she can stack Lethal Tempo very easily. When Lethal Tempo is fully stacked you get a huge burst of attack speed that helps Caitlyn deal a lot of damage.
This gives Caitlyn more attack damage and some physical vamp to help keep her alive. As an AD Carry, you will always find yourself getting takedowns which will allow you to get even more AD and vamp with each unique takedown.
As a marksman, Caitlyn will always be the main focus for the enemy team to try and take down. However, Bone Plating will help Caitlyn take reduced damage from the first three instances of damage which can save her life.
Since Caitlyn doesn't have a lot of mobility. The extra movement speed you get when using a Summoner Spell can help her escape difficult situations or help her chase down enemy champion for the killing blow.
Caitlyn is strong in the early game thanks to her high base attack range and abilities that allow her to play poke and play aggressively. When using her Piltover Peacemaker try to manually aim it and predict the movement of the enemy, because sometimes when you just tap the ability it can be hard to hit.
In the laning phase, be careful when using your 90 Caliber Net aggressively as it has a very long cooldown early on so you might get caught out without a way to escape.
Once you reach the late game and have your core items, this is where Caitlyn can do a lot of damage at range. Try and use the combo above as much as you can throughout the game so you can get the maximum damage output.
It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in really big trouble. Make sure you stay safe at all times!
Caitlyn is a very strong and beginner-friendly champion to play. With her attack range and abilities, she is really strong during the lanning phase and in team fights.
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