Statistics Lvl 1
Lvl 15
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Level 1 Nautilus Stats

Health 650
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 12
Armor 40
Magic Res. 38
Move Speed 340
Attack Dmg. 58
Attack Spd. 1

Nautilus's Abilities

PStaggering Blow

Attacks deal an additional 13 physical damage and root the target for
1 second.

6 second cooldown on the same target.

1Dredge Line Cooldown: 12 / 11 / 10 / 9 Cost: 60 / 60 / 60 / 60

Hurls his anchor forward, dealing 60 / 120 / 180 / 240 (+90% AP)
magic damage to the first target hit and pulling them and Nautilus together.

If the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of Dredge Line's cooldown and mana cost are refunded.

2Titan's Wrath Cooldown: 12 / 12 / 12 / 12 Cost: 80 / 80 / 80 / 80

Gains a shield that absorbs 55 / 65 / 75 / 85 (+10% / 11% / 12% / 13% max HP) damage for 6 seconds.

While the shield holds, Nautilus' attacks are empowered to deal an additional 40 / 50 / 60 /  70 (+40% AP) magic damage around the target.
Deals 200% damage against monsters.

3Riptide Cooldown: 7 / 6 / 6 / 5 Cost: 60 / 70 / 80 / 90

Sends waves emanating outward that deal 60 / 100 / 140 / 180
(+50% AP) magic damage and slow by 35% / 40% / 45% / 50% decaying over 1.5 seconds.

Enemies hit by subsequent waves take 50% damage.
Deals 175% damage against monsters.

4Depth Charge Cooldown: 60 / 50 / 40 Cost: 100 / 100 / 100
Natilus fires a depth charge towards an enemy chmapion, dealing
150 / 275 / 400 (+80% AP) magic damage, Knocking them Up and Stunning them for 1 / 1.5 / 2 seconds. Other enemies hit by the depth charge are also Knocked Up and Stunned and take 125 / 175 / 225
(+40% AP) magic damage.

Nautilus Build Guide for Wild Rift

Build Nautilus with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Nautilus or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Nautilus's abilities in detail, the best items to build, which skills to level first, and more. Nautilus is ranked Tier S (Support Lane) in our Champion Tier List
Nautilus
Nautilus Support Jungle The Titan of the Depths
Show Champ Stats
Patch 4.2
Recommended Role Support Lane
Support Build S Jungle Build S

Nautilus' Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Force of Nature
Force of Nature
Boots
Mercury's Treads
Mercury's Treads
Gargoyle
Gargoyle
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Force of Nature
Force of Nature
Thornmail
Thornmail
Amaranth Twinguard
Amaranth Twinguard
Mercury's Treads
Mercury's Treads
Gargoyle
Gargoyle

Nautilus' Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Aftershock
Aftershock
Weakness
Weakness
Bone Plating
Bone Plating
Pathfinder
Pathfinder

Nautilus' Situational Items

vs Attack Damage
Force of Nature
Dead Man's Plate
For More Carry Potential
Force of Nature
Dawnshroud
vs Critical Strike Damage
Amaranth Twinguard
Randuin's Omen
vs Attack Damage
Mercury's Treads
Plated Steelcaps

Nautilus' Skill Order

Staggering Blow Staggering Blow (Passive)
Dredge Line
  • Dredge Line
Titan's Wrath
  • Titan's Wrath
Riptide
  • Riptide
Depth Charge
  • Depth Charge
Quick Skill Order
Dredge Line
Titan's Wrath
Riptide

Nautilus' Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boots
Mercury's Treads
Mercury's Treads
Stasis
Stasis
Final Build
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb
Horizon Focus
Horizon Focus
Mercury's Treads
Mercury's Treads
Stasis
Stasis

Nautilus' Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Chilling Smite
Chilling Smite
Runes
Electrocute
Electrocute
Weakness
Weakness
Bone Plating
Bone Plating
Transcendence
Transcendence

Nautilus' Situational Items

vs Attack Damage
Mercury's Treads
Plated Steelcaps

Nautilus' Skill Order

Staggering Blow Staggering Blow (Passive)
Dredge Line
  • Dredge Line
Titan's Wrath
  • Titan's Wrath
Riptide
  • Riptide
Depth Charge
  • Depth Charge
Quick Skill Order
Titan's Wrath
Riptide
Dredge Line

How to play Nautilus


Nautilus is one of the best engage supports in the game. He has 4 different forms of crowd control in his kit and he is also a great front-line tank for his team. Nautilus is an easy champion to play and master since his kit is not that complicated and he is a strong champion at all stages of the game.


4
1
AA
2
AA
3
AA

Nautilus's Abilities


Staggering Blow (Passive)

Every first auto attack deals additional physical damage and roots the target for just under a second. This passive does have quite a long cooldown on the same target so auto attacks after the first one will just be normal.

It's very important to use Staggering Blow on top of all your other crowd control effects. Try to proc it on every enemy champion in range every time it is off cooldown.

Dredge Line (1)

Nautilus throws his anchor forward, dealing magic damage to the first target hit and pulling them and Nautilus together. This is your main form of engage. Be careful when aiming near minions as the hook can easily be blocked by them.

If the anchor hits the terrain, Nautilus pulls himself to the terrain and half of the cooldown and mana cost is refunded. This is a great way of escaping.

Titan's Wrath (2)

Nautilus gains a shield that absorbs damage for a few seconds. While the shield is active, Nautilus attacks are empowered and deal additional magic damage around the target.

This ability is an auto-attack reset which means you can reduce the time between auto-attacks when you use it.

Riptide (3)

Nautilus sends waves emanating outward 3 times that deal magic damage and slow each time.

This ability can be used quite effectively to clear minion waves and help zone enemies during big team fights. Enemies hit by subsequent waves take less damage.

Depth Charge (Ultimate)

Nautilus fires a depth charge towards an enemy champion dealing magic damage, knocking them up and stunning them for a second. Other enemies can be hit whilst the depth charge is travelling to the target. They will also be knocked up and sunned and take magic damage.

This is a point-and-tap ability that enemies cannot dodge unless you have Statis or a spell shield of some kind. This is what makes Nautilus' lockdown so strong and annoying.

Nautilus Build Breakdown


Bulwark of the Mountain
Warmog's Armor
Force of Nature
Thornmail
Amaranth Twinguard
Mercury's Treads - Gargoyle

Nautilus does amazing with tank items that can help him survive longer when going onto the enemies with his heavy crowd control. Dead Man's Plate is a great first item for Nautilus; the movement speed helps him a lot when trying to get in range for his combo. Another great item for Nautilus is Warmog's Armor. It's a huge tank item that gives Nautilus a lot of health and health regeneration so if you get low on health, you can go out of combat and heal back up before looking to go in for another fight.


For runes we have the following:

Aftershock

Nautilus' Staggering Blow, Dredge Line and Depth Charge have the potential to immobilize enemies which means it's really easy to get the extra resistances from Aftershock to stay alive for longer.

Weakness

Same as Aftershock, it's really easy to immobilize the enemies. With Weakness, this will make the enemy champion you immobilized take more damage.

Bone Plating

Since Nautilus loves to engage and is generally at the front during team fights he will take a lot of damage. Bone plating will help Nautilus take reduced damage from the first three instances of damage.

Pathfinder

Pathfinder allows Nautilus to roam around the map to try and get an advantage in other lanes. Pathfinder also has excellent synergy with Warmog's Armor, which means most of the time, Pathfinder will restore mana instead of health.

Flash
Ignite

For summoner spells, Flash is a must on Nautilus as it works well with his abilities. You can Flash onto the enemies and use his passive auto-attack Staggering Blow to stun a target in place, which means you can follow up with his other abilities to lock an enemy in place. Ignite is a nice way to get a little bit of damage with Nautilus when he is jumping in onto the enemies to try and 'secure' the kill.

Early Game


Nautilus has one of the best laning phases in the game. He has a lot of lane presence because of his pick potential so make sure you are always threatening to engage in the lane. His Level 2 power spike combo with Dredge Line and Titan's Wrath is one of the strongest in the game. You get insane crowd control and you get a really strong early shield. 


Nautilus is also really good at roaming around the map and getting picks on enemy champions. You have options to help teammates get kills, help them away from danger, whilst also helping the jungler secure objectives.

Late Game


As Nautilus, it's really important as a support to stay with your team! Your job is to try and get your team to group for a team fight, as this is where you can make a big difference. If you can land a huge combo on the enemy team or an important target, you can win the entire match! If this is not possible, the best option you have is to stick by your AD carry (Dragon Lane Champion). The AD Carry in your team is one of the main damage sources and keeping them alive is really important!

Conclusion


Overall Nautilus is a super fun champion to play! If you like being at the forefront of engages and being a big front line tank then he is the right champion for you! Nautilus can survive for a long time and use his crowd control to control a teamfight and win the game.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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