Health
630
Health Reg. (5s)
10
Mana
460
Mana Reg. (5s)
14
Armor
34
Magic Res.
36
Move Speed
355
Attack Dmg.
54
Attack Spd.
0.75

Norra is an artillery mage who can play in the Mid Lane. Norra has high, consistent damage output thanks to her long-range abilities. With Norra, you'll be able to poke throughout the game reliably, and once you have a few items, you can start to one-shot high-value targets on the enemy team. However, even though Norra has a lot of consistent damage, all of her abilities are skillshots. If you can't hit them, you won't deal any damage. With no in-built escapes, Norra can die super easily. If you get hit by any crowd control or if an assassin gets on top of you, you will die very quickly.
Combo - 2 > 1

Every few seconds, Norra's next basic ability will spawn a trinket on the ground, which persists for a few seconds. When an enemy touches the trinket, it activates and fires a magic bolt at the target, dealing damage.
Norra charges a long-ranged skillshot that slows herself while channelling. Once fully charged, you can continue to hold, but the slow will increase. When released, Norra fires a magic bolt in a target direction. The bolt stops when it hits the first enemy, dealing damage. The bolt's damage increases over the channel duration. At full charge, all trinkets on the ground will hit the target and deal more damage.
Norra can freely adjust the direction and the bolt's range increases over the channel duration. Norra will also slightly dash backwards when Norra fully charges.
Reveal a teleport gate on the ground in a circular area, dealing magic damage to all enemies within the area and banishing them to another dimension for a few seconds.
While banished, the enemy cannot attack or cast abilities, but can still move. After a few seconds, affected targets are returned to their location via the teleport gate.
Passive: When a trinket from Norra's Passive deals damage to a target, it applies a Mark to them. Enemies marked are slowed for a few seconds, and their hit box is increased.
Active: Norra reveal's a horizontal teleport gate on both sides of the targeted area. After a brief delay, the gates fire inward, dealing magic damage, and all enemies hit apply a mark proc'ing the Ability 3 passive.
Norra summons a large circle teleportation array that covers all units within its area. By dragging your fingers within the array, you may choose 2 different locations with a swipe.
For each chosen direction, a teleport gate appears at both ends, and a magic projectile is fired between the gates. The projectile deals damage to all enemies hit and slows them for under a second.
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